Travel & Events
Traveling is essential to find the best prices, but it comes with costs and risks.
Travel Costs
Section titled “Travel Costs”Traveling between locations requires Cash and Energy.
- Cash Cost: Varies by distance (e.g., Stabroek to Ogle costs more than Stabroek to Bourda).
- Energy Cost: Calculated as
Cost / 50. You have a limited pool of energy per day.
Locations & Risk
Section titled “Locations & Risk”Each location has an inherent Risk Level, which determines the probability of a bad event occurring when you arrive.
| Location | Risk Chance | Multiplier (Prices) |
|---|---|---|
| Bel Air | 5% (Safe) | 1.3x |
| Stabroek | 10% | 1.0x |
| Bourda | 10% | 1.1x |
| Eccles | 10% | 0.85x |
| Ogle | 15% | 1.2x |
| Agricola | 20% | 0.9x |
| Albouystown | 30% (Dangerous) | 0.8x |
| Charlestown | 30% (Dangerous) | 0.75x |
Note: High-risk areas often have the lowest prices, offering a high-risk, high-reward trade-off.
Random Events
Section titled “Random Events”When traveling, you may encounter one of the following events:
1. CANU Bust (Police Raid)
Section titled “1. CANU Bust (Police Raid)”The Customs Anti-Narcotic Unit raids your stash.
- Effect: You lose 30% of your inventory.
- Mitigation: Your Defense stat (from Armor/Goons) can reduce this loss. Higher defense means fewer goods seized.
2. Scrape Head (Robbery)
Section titled “2. Scrape Head (Robbery)”A local “Scrape Head” attempts to rob you.
- Effect: You lose 20% of your cash.
- Mitigation: If you have Goons in your loadout, they will “stomp out” the robber. You lose 1 Goon but save your cash.
3. Flood
Section titled “3. Flood”Specific to Eccles (or just heavy rain elsewhere).
- Effect (Eccles): Flood damages your goods. You lose 10% of inventory.
- Effect (Others): Heavy rain. No penalty (just flavor text).
4. Lucky Find
Section titled “4. Lucky Find”A rare positive event.
- Effect: You find a dropped package containing 5 units of a random good.