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Combat & PvP

In Dunce Hustle, you aren’t just competing on the leaderboard—you can actively hinder your opponents by mugging them.

Attacking other players is high-risk, high-reward. You can target the same player multiple times per day, but diminishing returns push you to find new targets.

Rules of engagement

  1. Cost: 10 Energy per attempt (failed attempts cost 15 Energy).
  2. Location: You must be at the same Location as your target.
  3. Protection: Net Worth < $2,000 cannot be mugged (Newbie Protection).

Loot & diminishing returns

Each successful mugging against the same player on the same day yields less loot. Failed attempts do not advance the penalty.

Success #Loot PenaltyEffective Loot
1stNone100% (10–25% of cash/goods)
2nd-50%50%
3rd+-75%25% (floor)

Outcomes

  • Success: Steal a portion of the target’s Cash and Inventory per the table above; the target may also lose 1 Goon.
  • Failure: Lose 15 Energy (instead of 10) and have a 50% chance to lose a Goon.

Dev notes / edge cases

  • Zeroing out: Players cannot be taken below $2,000 net worth.
  • Rounding: If 25% of loot is less than 1 unit (e.g., $3 cash), it rounds down to 0.
  • Notification: Victims see a notice with the applied penalty (e.g., “You were MUGGED… (50% less)”).